Summary: Living in the natural world and experiencing some of first and recent videogames.
By Rio Arrojado, Bahia, Brazil, c. 1982. Photograph by my father, Peter Griffee. I was 5 years old, running around with shorts, often knee-high boots and a stick deep in the Brazilian Cerrado. At first we lived in tents, with a makeshift kitchen whose fire also heated water pumped in from the river. There were plant nurseries, big snakes and spiders, a cleared field for futebol and another that served as a runway for a sturdy aeroplane that was the only other way to arrive other than a two-day hike through wild savannah.
Computer games increasingly shape young people’s education as we are surrounded by computers, even carrying them in our pockets.
This can be positive, but like our attention, and most things that we make, the majority of games and commentary about them are shallow, so it is worthwhile to shine a light on good writing about games.
Comment by “AmIFirstToThink” in the Hacker News discussion of the article:
It gives you a chance to put yourself on the shrink couch in the privacy of your room. You get to know yourself little bit more. You know how flimsy the safeguards are for you to not do the wrong thing. Laws, religious ethics are flimsy to stop you from doing the wrong thing. You realize that at the end of the day, it is up to you as the individual, to do the right thing in a situation.
Found first Earth-like planet near the Cave Nebula, 2,479.89 light years from Sol (around 150 jumps) in the Elite simulation.
There are five planets in the system, including Earth-like Cave Sector CL-Y D15 4, which I am excited to be the first to discover, thus accomplishing my mission to find and name an Earth-like in the simulation. I dedicate this discovery to my late father, Peter Griffee.
The planet’s radius is 4,722km, about one third smaller than earth, and its days are, if I understand the orbital period time correctly, two times longer than on Earth.
Looking into a side of the Milky Way from the Asellus system in Elite: Dangerous. The glowing red star is Asellus Primus B, 0.16 light years away.
Thunder ends the hyperspace jump and we are now in a different here in a different now with glowing orb of fire filling our view. Hazard proximity sensors are going off and we maneuver away toward points of light in the darkness of space — some very bright, others invisible if not for the navigation overlays which indicate the orbits and positions of celestial bodies in this system.
The best gaming moments are social — we like sharing our experiences with others. I remember playing SimCity 2000 for hours together with a friend in São Paulo. I’d have the controls while he sat next to me and discussed the computer simulation before us.
In 1984 David Braben and Ian Bell managed to fit a simulated galaxy into 22 Kilobytes — a computer programming feat that inspired the creation of the first internet newsgroup as well as a generation of programmers.
Now, after a successful crowdfunding campaign, Braben is bringing the classic Elite computer simulation1 to a new generation, and this time it simulates what we know about our existing galaxy, with procedural programming techniques based on real-world data filling in what we don’t.
‘SteveWilds’ in the comments of The New Yorker’s article:
@jmr You can also explore this reconstructed galaxy in David Braben’s game. In fact the first and biggest player group in the game will be the First Great Expedition, whose goal is to travel as far into the simulation as possible, mapping and recording their discoveries as they go, as virtual scientific endeavour.
No other computer game has given people the opportunity to do this, let alone in a theoretically accurate simulation of this scale.