Summary: Living in the natural world and experiencing some of first and recent videogames.
By Rio Arrojado, Bahia, Brazil, c. 1982. Photograph by my father, Peter Griffee. I was 5 years old, running around with shorts, often knee-high boots and a stick deep in the Brazilian Cerrado. At first we lived in tents, with a makeshift kitchen whose fire also heated water pumped in from the river. There were plant nurseries, big snakes and spiders, a cleared field for futebol and another that served as a runway for a sturdy aeroplane that was the only other way to arrive other than a two-day hike through wild savannah.
Found first Earth-like planet near the Cave Nebula, 2,479.89 light years from Sol (around 150 jumps) in the Elite simulation.
There are five planets in the system, including Earth-like Cave Sector CL-Y D15 4, which I am excited to be the first to discover, thus accomplishing my mission to find and name an Earth-like in the simulation. I dedicate this discovery to my late father, Peter Griffee.
The planet’s radius is 4,722km, about one third smaller than earth, and its days are, if I understand the orbital period time correctly, two times longer than on Earth.
Looking into a side of the Milky Way from the Asellus system in Elite: Dangerous. The glowing red star is Asellus Primus B, 0.16 light years away.
Thunder ends the hyperspace jump and we are now in a different here in a different now with glowing orb of fire filling our view. Hazard proximity sensors are going off and we maneuver away toward points of light in the darkness of space — some very bright, others invisible if not for the navigation overlays which indicate the orbits and positions of celestial bodies in this system.
We need to solve the problem of light pollution so we can continue to see our galaxy with our eyes rather than only through monitor screens, even though the view through monitor screens can be awesome.
In 1984 David Braben and Ian Bell managed to fit a simulated galaxy into 22 Kilobytes — a computer programming feat that inspired the creation of the first internet newsgroup as well as a generation of programmers.
Now, after a successful crowdfunding campaign, Braben is bringing the classic Elite computer simulation1 to a new generation, and this time it simulates what we know about our existing galaxy, with procedural programming techniques based on real-world data filling in what we don’t.
‘SteveWilds’ in the comments of The New Yorker’s article:
@jmr You can also explore this reconstructed galaxy in David Braben’s game. In fact the first and biggest player group in the game will be the First Great Expedition, whose goal is to travel as far into the simulation as possible, mapping and recording their discoveries as they go, as virtual scientific endeavour.
No other computer game has given people the opportunity to do this, let alone in a theoretically accurate simulation of this scale.