Columbia University’s Centennial Celebration of its Core Curriculum has begun and you might spot a strange logo here and there around the campus. Having designed the logotype, I wanted to give a visual overview of the work involved in making it.
Introducing a little project called imgtlk where people write about an image, or piece of art that can be represented visually (music, math, sculpture, literature, architecture, computer games, and so on), that was important to them, or inspired them somehow. It can be something they made themselves, or a piece created by someone else.
Prehistoric cave paintings at Lascaux. I like play that slowly builds tension and then releases it with intensity and consequences. Maps. Sounds of nature. Long distances. The passage of time. Night and day cycles. Changing light. Clouds. Weather. Wind, foliage, animals, dust, fog, rain, lightning storms.
A simple way to experience play is fiction. Games, books, music and films that tell us, a species of storytellers, stories, and help bring us closer, for art is a medium for creativity, a multiplier, which improves everything else needed for life.
We tested the hypothesis that engagement in the arts may act as a catalyst that promotes prosocial cooperation. Using “Understanding Society” data (a nationally representative longitudinal sample of 30,476 people in the UK), we find that beyond major personality traits, demographic variables, wealth, education, and engagement in other social activity (sports), people’s greater engagement with the arts predicts greater prosociality (volunteering and charitable giving) over a period of 2 years.
Stephen Bliss in an interview with Keisha Raines at Unrated:
During your career there’s probably going to be many times when you think your work is awful and you’ll want to give up. That’s the Universe’s way of saying, “Ok, you’ve done a bit of good work, you’ve enjoyed a few days of thinking you’re a genius, now it’s time to get better… Take your despondency, survive it, work out why you think your work is shit, how can you make your work better?