Computer games increasingly shape young people’s education as we are surrounded by computers, even carrying them in our pockets.
This can be positive, but like our attention, and most things that we make, the majority of games and commentary about them are shallow, so it is worthwhile to shine a light on good writing about games.
Mitchel Resnick’s overview of the ideas underlying the work in the MIT Media Lab’s Lifelong Kindergarten research group.
We want people to learn by work on projects, not just responding and filling out a worksheet, but work on projects where they design something and work on things that are meaningful to them.
The should do it with peers — we know that the best learning happens when we learn with and from other people around us, not just staying by ourselves.
Logo was my first exposure to programming back in São Paulo. Goodbye, Seymour — I’ll never forget the turtle cursor! See also: Discussion at Hacker News and Scratch, which appears to be Logo’s spiritual successor.
I’m reading Pragmatic Thinking and Learning for the second time and keeping notes. Here are the digital ones, to be updated regularly.
Always consider the context. Use rules for novices, intuition for experts. Know what you don’t know. Learn by watching and imitating. Keep practicing in order to remain expert. Avoid formal methods if you need creativity, intuition, or inventiveness. Learn the skill of learning. Capture all ideas to get more of them.